Runestone Expedition
PlayableTurn tiles over one at a time, fight what you find, and take the Runestone before your torch burns out. Fifteen to twenty-five minutes, on your own.
School Arcade
Quick to learn, quick to leave, and finished in one break. No adverts, no accounts, nothing to install.
Turn tiles over one at a time, fight what you find, and take the Runestone before your torch burns out. Fifteen to twenty-five minutes, on your own.
You are the archer on the wall. Aim, draw, and lead what is walking at you — and when a segment falls, the archers standing on it fall with it. Twelve to twenty minutes, on your own.
Two ways to fly. Classic: inertia flight, ten levels, one of two upgrades after each — shards you bank are spent in the Hub, so the next run starts stronger. Lost Air: the camera locks to your ship and the sector never ends. Shards are XP, every new minute rewrites the enemy roster, a Warden comes for you at six and twelve, and the Hollow King at eighteen — survive that and the warp opens. Ten to eighteen minutes a run.
Captain an airship between floating islands, one jump ahead of the fleet chasing you. Your crew have names, and they do not come back.
Three against three in a gym. Throw, catch, dodge — and catching a ball brings a team-mate back in.
Five against five, one lane, six heroes, four buttons each. No shop, no gold, nothing to memorise.