School Arcade

Games made for recess.

Quick to learn, quick to leave, and finished in one break. No adverts, no accounts, nothing to install.

Runestone Expedition

Playable

Turn tiles over one at a time, fight what you find, and take the Runestone before your torch burns out. Fifteen to twenty-five minutes, on your own.

Castle Assault

Playable

You are the archer on the wall. Aim, draw, and lead what is walking at you — and when a segment falls, the archers standing on it fall with it. Twelve to twenty minutes, on your own.

Voidfall

Playable

Two ways to fly. Classic: inertia flight, ten levels, one of two upgrades after each — shards you bank are spent in the Hub, so the next run starts stronger. Lost Air: the camera locks to your ship and the sector never ends. Shards are XP, every new minute rewrites the enemy roster, a Warden comes for you at six and twelve, and the Hollow King at eighteen — survive that and the warp opens. Ten to eighteen minutes a run.

Void Pirates

Not started

Captain an airship between floating islands, one jump ahead of the fleet chasing you. Your crew have names, and they do not come back.

Recess Dodgeball

Not started

Three against three in a gym. Throw, catch, dodge — and catching a ball brings a team-mate back in.

Recess Rivals

Not started

Five against five, one lane, six heroes, four buttons each. No shop, no gold, nothing to memorise.